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The ship

A city that will never land.

The SS Pathfinder is a ring-hulled deep-range vessel — the largest single object human beings have ever built. There are 84,522 souls aboard her. She was assembled in orbit, she will spend her whole life in vacuum, and no part of her will ever touch a planet's surface. This is what it's like to walk her decks.

Walk the decks →
The SS Pathfinder — exterior, in orbit
SS Pathfinder · Exterior
ClassDeep-Range Survey Vessel
Complement84,522 souls
DriveThree primary engines · warp-capable
Departed2098
DestinationProxima Centauri b
Landing capabilityNone — born in orbit, she will die there
The bridge
Deck 01 · Bridge
Forward · Upper

The bridge

Most of the crew will never stand here. The bridge is smaller than people imagine — a working room, not a stage — and quieter, because the people in it are good. Watch officers rotate through in eight-hour shifts, and the forward viewports hold the only thing there is to see: the dark, and the stars they're aimed at.

Main engineering
Deck 26 · Main Engineering
Aft Section

Engineering

Three engines, each the size of a city district — the largest fusion plants ever built, and the warp field they generate is the reason this ship exists. The engineering decks are loud, hot, and honest: catwalks, exposed conduit, machinery you can feel through the soles of your boots. The junior cadets work their shifts here. One of them brings a camera.

The medbay
Deck 04 · Medbay
Medical Section

The medbay

84,522 people need a hospital, and they have a full one — surgical suites, isolation wards, a pharmacy, research labs, and a chief medical officer who runs it on the principle that nobody dies on her shift. Injuries that would have been fatal a century ago are routine work here. The coffee in the ward office is not.

> CMO Castellan, on the record, re: ship rations — "a humanitarian crisis." The remark is logged. She stands by it.

A cryosleep hall
Deck 11 · Cryosleep Bay Two
Central · Shielded

The cryosleep bays

Halls of pods in the most heavily shielded section of the ship, dim and cold and very quiet. Cryosleep is mature technology — reliable, well understood, and nobody pretends it's pleasant. The mission crosses its years in three long sleeps; the wake-up costs you a few rough days each time. The crew hate it. They go under anyway.

The hydroponics halls
Deck 08 · Hydroponics
Green Decks

Hydroponics

The green decks grow a fifth of the ship's food and rather more of its sanity. Vertical farms, fish tanks, chickens, rows of actual soil under grow light. Crew volunteer here on their off-hours — not for the rations credit, but because the halls are warm and alive and smell of growing things, which is to say they smell like Earth.

The main mess
Deck 07 · Main Mess
Crew Section

The mess halls

The main mess feeds five hundred at a time across rolling shifts, and the food is the ship's most reliable topic of complaint. But the mess is where life happens. Birthdays are events here — real cake, baked from the heritage-flour reserve, has to be requested in advance. Sundays are the anchor. On a Sunday evening, everyone knows where their own people will be.

The crew bar
Deck 07 · Crew Bar
Crew Section

The bar

The warmest room on the ship, by unofficial consensus. The beer is brewed aboard and is better than it has any right to be. Someone is always cooking something off-menu in the back — nobody asks where the ingredients come from, and nobody complains. If you want to find a particular member of the crew, wait here long enough.

The library
Deck 09 · Library
Recreation Section

The library

Roughly ten thousand printed books, carried across interstellar space at an absurd cost in mass. The mission planners fought over every kilogram, and the librarians won with a single argument: paper doesn't crash. The collection was curated for a decade-long voyage — long novels, complete histories, things worth a second reading. It is the quietest room aboard, and one of the most used.

The outer-ring running track
Outer Ring · Track & Pool
Recreation Section

The running track

A continuous loop on the outer deck — run far enough and you arrive back where you started, which on this ship passes for a joke about the mission. Runners are out at every hour of the cycle. A level in from the track, the pool: warm, humid, lit like a Mediterranean bath, and the closest thing aboard to weather.

> FDSS Standing Order 7.3 — all crew log ninety minutes of physical conditioning per duty cycle. Compliance, unusually for a regulation, is not a problem.

The primary observation deck
Deck 02 · Primary Observation
Forward Section

The observation decks

Lounges with viewing ports are scattered through the ship, but the primary observation deck is the one people mean when they say they're going to look out. A panoramic sweep of glass and the real, unprojected dark beyond it. People come here when they need to feel small. It works every time.

The sponsor-class section
Deck 05 · Sponsor Class
Passenger Section

Sponsor class

Four hundred berths, sold to help fund the ship — no single nation could pay for her alone. The section announces itself the moment you cross into it: the carpets go quiet, the light goes soft, the coffee gets noticeably better. Crew enter on professional business only. There is a line between the people who run this ship and the people who bought passage on her, and everyone aboard is very practiced at pretending not to see it.

A cadet cabin
Deck 10 · Crew Residential
Crew Section

Crew quarters

Small cabins, institutional by design and personal by accumulation — photographs, plants, music, the sediment of months underway. Around fifty crew members run channels back to Earth from rooms like these, recording for audiences who will see the footage days or weeks late. One of those channels goes further than any signal a human being has ever sent. Her camera lives in a cabin on this deck.

The shuttle bay
Deck 14 · Shuttle Bay
Ventral Section

The shuttle bay

The Pathfinder cannot land, so the liaison shuttles are the only way on or off — substantial craft in their own right, and minnows against the ring they dock to. Every person aboard arrived through this bay. Pilots drill their approaches for months in the simulation chamber before they're ever trusted with the real thing, because out here, the shuttle is the whole bridge between the ship and everywhere else.

Onward

The ship is the where. The mission is the why.

84,522 souls, one hull, and four light-years of dark between here and the destination. The decks tell you how they live. The mission brief tells you what they're living for.